• Inside VR
  • Posts
  • LBVR Gets Awkward, ZL Hits Africa, Sandbox Hits $200 Million, and more...

LBVR Gets Awkward, ZL Hits Africa, Sandbox Hits $200 Million, and more...

The latest immersive entertainment research shows the path to success, and it's not what you expect.

Did someone send this newsletter to you?
Subscribe here - and give them a hug from us! đŸ€—

More research emerges on the global immersive location-based entertainment market showing the path to success and profitability. Don’t want to read the whole 90+ pages. I got your back. Plus Zero Latency ticks its 6th continent.

"Find the penguin reference in this week's newsletter and win my admiration”



New Developments

iQIYI announces it’s second downloadable theme park coming to China

NEW DEVELOPMENTS

Theme Parks

iQIYI Drops Second “Downloadable” Theme Park in Kaifeng—VR-Powered, Asset-Light
China’s streaming titan is banking on an app-store refresh model for rides; the domestic park market is forecast to jump from $8.2 B to $15 B by 2028—without the usual concrete drag. Full story â€ș 

FECs and Arcades

Zero Latency Lands in Morocco

Sponsored Story:
Zero Latency Covers the Globe with Expansion to Africa, its Sixth Continent.

Zero Latency just planted a flag in Rabat, Morocco, giving its free-roam VR a six-continent footprint—and rewriting the playbook for “premium” attractions in the process. From $42-a-head ticket yields to research showing 84 % of Gen Z happily paying more for adrenaline, the numbers behind this move are worth a double-click. Want to know why Moroccan malls, zombie shooters, and a confused penguin all matter for your bottom line? Read the full breakdown here.

Sandbox VR Passes $200 M and Lines Up 150 Stores
A franchise-first playbook—34 partners, 1.4 M lifetime players, and $75 M booked last year—shows premium free-roam VR can scale fast when cap-ex shifts to operators. Full story â€ș 

Uncaged VR Brings Free-Roam to Small-Town Minnesota
Grand opening May 3: 30- and 60-minute roam packages, VR escape rooms, plus Fortnite in-headset—evidence that next-gen gaming is drifting well beyond the metros. Full story â€ș 

Museums and Science Centers

Patna Planetarium Adds 25-Seat VR Theater for Head-Tracked Space Safaris
High-rez headsets, motion-synced chairs, and seven-day mobile ticketing shove India’s oldest planetarium straight into the immersive age. Full story â€ș 

Sandora VR Lets You Stand Beside Napoleon (and Feel Tall)
The traveling exhibit (Paris, now–Jun 30) fuses artifacts with VR reenactments from Austerlitz to St. Helena, marking the coronation’s 220-year milestone. Full story â€ș 

Piedmont University Launches VR Museum Honoring Lillian Smith
Students built a virtual gallery for the civil-rights author—complete with MLK-signed first editions—opening online Apr 29. Full story â€ș 

Art, Music, and Culture

Mt. Samat Underground Museum Reboots WWII History with VR & Holograms
Nine themed galleries and headset tours reopen in June, turning the Bataan story into a walk-through national pilgrimage. Full storyâ€ș 

Shanghai’s $1.4 B ‘Star Ring’ eSports Center Puts VR Arenas Front-and-Center
The world’s largest complex blends a gaming museum, team bunkers, and live-stream stages ahead of summer CS:GO and Naraka championships. Full story â€ș 

Traveling Treasures Uses VR to Reunite Liberians with Dispersed Artifacts
3-D digitization and classroom headsets bring 90 % of the country’s cultural objects—now in foreign museums—back to local students. Full story â€ș 

Technology

Motion Seats 101—How 15° Feels Like a 360° Barrel Roll
Glasgow researchers prove micro-rotations and speed gains trick the vestibular system, letting arcades sell thrill-ride ROI in postage-stamp footprints. Full story â€ș 

One Big Thing

VR, it’s what’s for breakfast

The market is growing up fast, but it still doesn’t have its driver’s license. Here’s what LBVR operators and investors need to know before handing over the keys to the Mustang.

01 | A Three‑Trillion‑Dollar Teenager

The 2025 Immersive Industry Report clocks global entertainment and media at nearly $3 trillion this year, with the double‑digit growth coming almost entirely from interactive formats like VR and esports. Admittedly that lumps in everything, but traditional media is fading to the back of the class – immersive is the class president and homecoming queen. 

For LBVR, that means the rising tide is working in our favour. But adolescence is messy: hit‑driven revenue, uneven quality, shitty business models, and landlords who think chalk dust is profit. 

02 | Audiences Are Ready to Pay (If Quality Shows Up)

A survey of 350+ immersive fans shows 46 % will drop $50‑99 for a one‑hour experience, and 44 % see $100‑199 as fair for a two‑hour run time. Travel matters: People who cover long distances for the good stuff are even happier to spend at the upper end. 

Why it matters to LBVR: one‑hour is the sweet spot for free‑roam attractions. Price anchors north of $50 are achievable so long as you deliver interactivity, live game‑mastering, and decent throughput. 

Take‑aways

  1. Publish transparent run times – kill the “Is that it?” comment and 4 star reviews. 

  2. Bundle add‑ons (F&B, photos, merch, anytime tix, VIP) to push average transaction value (ATV) toward the $99 ceiling. 

  3. Offer dynamic pricing for frequent‑flyer locals; tourists will hold the high‑rate line.

Speaking of consumers paying for premium experiences, watch my Deep Dive interview with operator Maarten Peelen, founder of Zero Latency Netherlands. It’s gold!

Download the report on how to unlock higher spending and repeat visits

03 | The Capital Crunch Isn’t Over – It’s Maturing

Jeff Lessard of ASM Global nailed it: “Capital is number 1, 2, and 3.” 
Fifty‑seven percent of creators still self‑fund, skating on personal credit and ticket cash‑flow. For LBVR, that means many of the coolest prototypes never scale past one city block. 

What’s changing? Real‑estate owners are easing the pain with tenant‑improvement allowances, revenue‑share leases, and even equity trades in exchange for lower base rent. 
Operators who can prove >50 % capacity and four‑star reviews are suddenly in the driver’s seat.

Action Items:

  • Build a 24‑month throughput model that hits landlord hurdle rates – then share live data weekly.

  • Pursue hybrid funding: mix rev‑share leases with private funding to keep dilution sane.

  • Treat content like software: budget for annual refresh cycles to defend repeat visitation.

04 | Real Estate Loves an Anchor – But Only if It Turns the Turnstile

Consultancy Habo pegs U.S. immersive LBE revenues at $3.9 billion in 2024, growing 21 % CAGR since 2019

That stat is behind the 35‑acre expansion at AREA15 and new “experience districts” sprouting outside NFL arenas. Landlords see LBVR as the sharable anchor tenant that drives F&B and retail cross‑spend.

Key deal levers

  • Rev‑share thresholds: start at 8‑10 % of ticket sales, step up once the build‑out is amortised.

  • TI allowances: push for HVAC, power upgrades, and a black‑box fit‑out in the landlord scope.

  • Co‑marketing budgets: a $1 per ticket spend by the landlord can 2‑3× footfall for adjacent tenants.

05 | Throughput Still Lags – Here’s the Reality Check

Most VR attractions are single digit guests per session. If your LBVR footprint can’t push 60‑120 guests an hour, you’re fighting gravity on rent and staffing.

Throughput tips:

  • Design the arena for continuous‑flow loading – one group exits as the next one enters.

  • Automate onboarding with pre‑show videos and self‑scan waivers.

  • Stage merch at exit – decision fatigue is lowest right after the adrenaline hit.

06 | VR Headset Ownership Remains Low – Advantage LBVR

Nearly 64 % of surveyed fans don’t own a headset and aren’t planning to buy one. 

That’s a moated market for location‑based VR. We’re the gateway drug: high‑fidelity, friction‑free, and social.

But guests are savvier. They want the five table‑stakes qualities: interactivity, uniqueness, purpose‑built environments, live actors (or solid AI characters), and emotional punch

Miss any one and you'll fall short of that precious minimum 4.7 Google review target. 

07 | LBVR Implications – Where to Hammer Next

  1. Product mix: diversify beyond shooter arenas; escape‑adventure hybrids lengthen dwell time without killing throughput. Adventure, cultural, art and tourism experiences appeal to broader audiences and larger markets. 

  2. Pricing: the $50‑99 topline is alive; tiered passes and season subscriptions can nudge ARPU higher.

  3. Funding: combine revenue‑share leases with modest seed equity; keep venture capital for late‑stage rollouts. 

  4. Distribution network: join the VR Collective as we standardise tech specs and share best practices to build better distribution and go-to market.

  5. Community: mission‑critical – the 73 % willing to travel are also your evangelists. Even if they're just driving across town, cultivate them with loyalty perks and backstage access.

08 | Final Word – Adolescence Is Temporary, Bad Unit Economics Don’t Have to Be

The 2025 report confirms what many of us feel: immersive is no longer a curiosity. It’s a sector pushing real dollars, real leases, and real expectations. LBVR sits at the intersection of tech novelty and proven location economics – but only for operators who treat throughput and refresh cycles with the same reverence Hollywood gives IP.

Question for you: What’s the single biggest friction point you face scaling your LBVR footprint – capital, landlord negotiations, or consistent guest flow? Drop me a line and let’s unpack it in next week’s Inside VR AMA.

If you are interested in being part of this movement, please join Circle today. It’s very easy to join, and there will always be some level of free access. As of this writing we have 270 members, mostly operators. Suppliers are welcome, but please refrain from advertising until we have the supplier spaces set up. More on that coming soon.

You can also download the Circle mobile app for Apple and Android

I hope to see you in the community.

Stay immersed,

Bob

Need More Leads for your VR Business?

Advertise with The VR Collective and leverage Bob Cooney’s influence and audience.
Get More Information